[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[pbmserv-dev] Dvonn end of game
- To: pbmserv-dev@gamerz.net
- Subject: [pbmserv-dev] Dvonn end of game
- From: Lyman Hurd <lhurd@yahoo.com>
- Date: Wed, 12 Oct 2005 06:00:41 -0700 (PDT)
- Authentication-results: play.gamerz.net header.From=lhurd@yahoo.com; domainkeys=pass
- Domainkey-signature: a=rsa-sha1; q=dns; c=nofws; s=s1024; d=yahoo.com; h=Message-ID:Received:Date:From:Reply-To:Subject:To:MIME-Version:Content-Type:Content-Transfer-Encoding; b=nj0Y4orAe1QYpE3kRnentPyLusY1buhE8XuN1f9ZSn2k+wBfrDbbIZTapw78LjIpDkL5/ierLKeUcB25lLsuIh7tQimi8Ecvj4Bm2LzcEtXSnCU8DDrY6b0BscDZ3UkNw+nMBnO5aL6alnxHCPet0ti4F+igHYZtBiuGkD7r1V0= ;
- Reply-to: pbmserv-dev@gamerz.net
- Sender: owner-pbmserv-dev@gamerz.net
I noticed that we do not call the game when one player
has no remaining stacks. It might be a reasonable
optimization to call the game at that point.
I realize that there are some artificial situations in
which the game could still result in a 0-0 tie but I
do not see how this is possible without artificially
bad play.
Cheers,
Lyman