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Re: [pbmserv-dev] question about asynchronous moves
- To: pbmserv-dev@gamerz.net
- Subject: Re: [pbmserv-dev] question about asynchronous moves
- From: Lyman Hurd <lhurd@yahoo.com>
- Date: Sun, 9 Oct 2005 16:15:29 -0700 (PDT)
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Thanks, doing that now!
Right now the main stumbling point is to balance the
intent of the designers versus practical reality on
bombing.
Getting lots of help from Mark Ballinger who is an
enthusiastic Tichu booster. Anyone else who wants in
on the design phase please message me so I can get
advice without necessarily dragging in the whole list
:-).
Cheers,
Lyman
--- Richard Rognlie <rrognlie@gamerz.net> wrote:
> Take a look at mhearts. it has times when moves
> are asynchronous
> (when you're choosing what cards to pass) and times
> when it's synchronous
> (mornal card play)
>
>
> --
> / \__ | Richard Rognlie / Sendmail Ninja /
> Gamerz.NET Lackey
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> <rrognlie at gamerz.net>
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> \__/ | Helping reduce world
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