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[pbmserv-dev] Re: [pbmserv] question about the game "Alak"
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- Subject: [pbmserv-dev] Re: [pbmserv] question about the game "Alak"
- From: Lyman Hurd <lhurd@yahoo.com>
- Date: Fri, 7 Oct 2005 10:49:58 -0700 (PDT)
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Probably need to move the discussion to the Dev
mailing list, but wanted to point out that all we
really need to track is a hash code of previous
positions. I started to write some general code of
this sort when I was trying to help deal with the
question in support of Diam. Never implemented it but
could dig it up...
Lyman
--- Martin Møller Pedersen <traxplayer@gmail.com>
wrote:
> On 10/7/05, Scott Huddleston
> <scotth@ichips.intel.com> wrote:
> > As of two or three years ago, the pbm server
> recognizes 99.99% of
> > the Chinese ko rule for go. I added an algorithm
> that detects
> > any repeated board position that follows a
> sequence of single
> > stone captures. This includes triple ko and any
> ko likely to
> > arise in real play.
> >
> > But this probably doesn't help Alak. Alak
> diverges from go in
> > too many ways (no snapback allowed, go suicide
> survives in alak).
> >
>
> I think that you have to save all earlier board and
> compare them to
> the current board
> before you can detect a repeat position.
>
> /Martin
>
>
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