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Re: [pbmserv-dev] Adding a command to a game
- To: pbmserv-dev@gamerz.net
- Subject: Re: [pbmserv-dev] Adding a command to a game
- From: Lyman Hurd <lhurd@yahoo.com>
- Date: Thu, 22 Sep 2005 04:13:53 -0700 (PDT)
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Right I just mean that a game option was not viable in
that case because it doesn't "know" that lyman wants
the game listing as "sgf" if the server does not know
it if lyman doing the asking!
Cheers,
Lyman
--- Robert Barrell <games@rdbhn.org> wrote:
> Lyman Hurd wrote:
>
> >Well yes, come to think of it there are somw
> drawbacks
> >to what I was proposing. For example, if you do a
> >"show" rather than a "showas" you are not in the
> >context of any specific user.
> >
> >
> Thanks, Lyman. Actually, user context (as in
> "showas") is not important
> for SGF. The format is absolute, and the programs
> that display the
> games usually have "board flip" options.
>
> >Possibly adding a command is the most reasonable
> >option...
> >
> >As noted virtual methods can have a default
> >implementation usable by all classes that do not
> >specifically override it, or in some cases a method
> >can be made "pure virtual" in which case any
> concrete
> >class that extends the base is forced to override
> it.
> >
> >
> Still working on it. The "not implemented" default
> works, but I'm
> getting a segmentation fault when the Go version of
> the function is called.
>
>
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