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[pbmserv-dev] queued moves



they're here!

at least in their simplist form...

I've just finished adding queued moves to game.cpp.   it adds the
syncmoves structure to all games (not just the non-Sequential movement
games)   and it uses the syncmoves structure to store any queued moves.

Now... I need to make it acknowledge to the submitter that a move has
been received, and that it is queued.   No syntax checking is performed
on the move.   That will be a new function we need to add to the game
engines at large   "MoveLookOk()" or something...   

but it's a start.  in Wizard game 255, I've now queued my next play

Once skouboe makes his next play, you'll see me auto-playing my card.
This will help card games on a lot.

lessee... they led clubs.   I have 1.   or I know I want to play my 
3C now.   Or I don't have any... and we're playing Hearts... can you say 
QS?   thought you could.

queue it up.


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