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[pbmserv-dev] queued moves
- To: pbmserv-dev@gamerz.net
- Subject: [pbmserv-dev] queued moves
- From: Richard Rognlie <rrognlie@gamerz.net>
- Date: Thu, 15 Sep 2005 23:46:03 -0400
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they're here!
at least in their simplist form...
I've just finished adding queued moves to game.cpp. it adds the
syncmoves structure to all games (not just the non-Sequential movement
games) and it uses the syncmoves structure to store any queued moves.
Now... I need to make it acknowledge to the submitter that a move has
been received, and that it is queued. No syntax checking is performed
on the move. That will be a new function we need to add to the game
engines at large "MoveLookOk()" or something...
but it's a start. in Wizard game 255, I've now queued my next play
Once skouboe makes his next play, you'll see me auto-playing my card.
This will help card games on a lot.
lessee... they led clubs. I have 1. or I know I want to play my
3C now. Or I don't have any... and we're playing Hearts... can you say
QS? thought you could.
queue it up.
--
/ \__ | Richard Rognlie / Sendmail Ninja / Gamerz.NET Lackey
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