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RE: [pbmserv-dev] New guy



It's all part of the magic.

Well, actually there is a bunch of usernames, passwords, and various filey
bits involved, but you will have to read the code if you want to make sure
it is doing the right thing.

~ John Williams


On Mon, 27 Jun 2005, Michael Hammond wrote:

> How does the server tell if the sender is the person whose turn it is?
>
> Mike
>
> -----Original Message-----
> From: owner-pbmserv-dev@gamerz.net [mailto:owner-pbmserv-dev@gamerz.net] On
> Behalf Of John Williams
> Sent: Monday, June 27, 2005 2:13 PM
> To: pbmserv-dev@gamerz.net
> Subject: RE: [pbmserv-dev] New guy
>
> On Mon, 27 Jun 2005, Michael Hammond wrote:
>
> > I see apps referring to an array called 'moves', but I can't figure out
> > where that's coming from.  Where is that declared?
>
> In one of the classes you inherit from.  You can look at old moves or find
> out what move it currently is (moves.Count()).  But most games shouldn't
> care.
>
> > Can anybody walk me through a typical move processing sequence?  I'm
> trying
> > to wrap my brain around what happens in what order.  First, the e-mail
> shows
> > up in the PBMServ inbox.  Last, the PBMServ sends the response to the
> > sender.  What happens in the middle?
>
> Well, first there is some sendmail and perl magic which happens, but let's
> skip all that.  Eventually a command like the following is run:
>
>    gomoku move 101 hal ibm g8
>
> When you successfully compile gomoku.* you should get an executable called
> "gomoku", which you can use for testing from the command line.  (Actually
> you might need to tweak sendmail.cpp if it is still hardcoded to use
> /usr/sbin/sendmail: replace "/usr/sbin/sendmail" with "/bin/cat" and the
> board will be send to STDOUT.)
>
> So, anyway, you run the gomoku executable with the same arguments you
> would have put on the subject line, and the flow is vaguely like this:
>
>    magic happens...
>    Gomoku::MakeMove("g8") is called.
> 	it uses GetAt() and PutAt() to alter the board.
>    Gomoku::IsGameOver is called.
>    ...more magic happens...
>    Gomoku::PrintBoard is called for each player.
>
> ~ John Williams
>
>
>
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>
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