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RE: [pbmserv-dev] New guy
It's all part of the magic.
Well, actually there is a bunch of usernames, passwords, and various filey
bits involved, but you will have to read the code if you want to make sure
it is doing the right thing.
~ John Williams
On Mon, 27 Jun 2005, Michael Hammond wrote:
> How does the server tell if the sender is the person whose turn it is?
>
> Mike
>
> -----Original Message-----
> From: owner-pbmserv-dev@gamerz.net [mailto:owner-pbmserv-dev@gamerz.net] On
> Behalf Of John Williams
> Sent: Monday, June 27, 2005 2:13 PM
> To: pbmserv-dev@gamerz.net
> Subject: RE: [pbmserv-dev] New guy
>
> On Mon, 27 Jun 2005, Michael Hammond wrote:
>
> > I see apps referring to an array called 'moves', but I can't figure out
> > where that's coming from. Where is that declared?
>
> In one of the classes you inherit from. You can look at old moves or find
> out what move it currently is (moves.Count()). But most games shouldn't
> care.
>
> > Can anybody walk me through a typical move processing sequence? I'm
> trying
> > to wrap my brain around what happens in what order. First, the e-mail
> shows
> > up in the PBMServ inbox. Last, the PBMServ sends the response to the
> > sender. What happens in the middle?
>
> Well, first there is some sendmail and perl magic which happens, but let's
> skip all that. Eventually a command like the following is run:
>
> gomoku move 101 hal ibm g8
>
> When you successfully compile gomoku.* you should get an executable called
> "gomoku", which you can use for testing from the command line. (Actually
> you might need to tweak sendmail.cpp if it is still hardcoded to use
> /usr/sbin/sendmail: replace "/usr/sbin/sendmail" with "/bin/cat" and the
> board will be send to STDOUT.)
>
> So, anyway, you run the gomoku executable with the same arguments you
> would have put on the subject line, and the flow is vaguely like this:
>
> magic happens...
> Gomoku::MakeMove("g8") is called.
> it uses GetAt() and PutAt() to alter the board.
> Gomoku::IsGameOver is called.
> ...more magic happens...
> Gomoku::PrintBoard is called for each player.
>
> ~ John Williams
>
>
>
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