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Re: [pbmserv-dev] queueing moves?



At 01:34 AM 5/4/2005, Richard Rognlie wrote:

I've got an idea for speeding up game play, especially for those games
where you can determine a "reasonable" move in advance.

e.g. in some of the various card games, you might know your bid
before your opponents bid.   No sense waiting.    Or once a card is
led, you know what your play will be.


So, the idea is, if you submit a move out of turn, that move is queued (no validation can be performed, obviously). Then whenever a move is made, we check for any queued moves. And that move is attempted.

Or would people prefer a special command for queuing moves?

A special command might be safer. A player might inadvertently send the same move twice, in which case an auto-queuer would queue up the second instance as the next move. Bad!


Cameron