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Re: [pbmserv-dev] Q: array of integers
A first attempt (open to improvement):
class MyArray2D:public ReadWriteIntList {
public:
MyArray2D(); // constructor
int GetAt( int x, int y);
void PutAt( int x, int y, int value );
int Width();
void SetWidth( int width );
protected:
const char *Name(void) { return "MyArray2D"; };
private:
int mWidth;
};
inline MyArray2D::MyArray2D() : mWidth(0)
{
};
inline int MyArray2D::Width()
{
return mWidth;
};
inline void MyArray2D::SetWidth( int width )
{
mWidth = width;
};
inline int MyArray2D::GetAt( int x, int y )
{
return (*this)[ x + mWidth * y ];
}
inline void MyArray2D::PutAt( int x, int y, int value
)
{
(*this)[ x + mWidth * y ] = value;
}
--- Douglas Zander <dzander@solaria.sol.net> wrote:
> On Wed, 31 Dec 2003, Richard Rognlie wrote:
>
> > You can construct a 2d array from a 1d array...
> say you want a
> > 6x8 matrix. that's 48 elements.
> >
> > build a 48 element ReadWriteintList
> >
> > then access it as array(x,y) ==> array(8*x + y)
> >
>
> That's what I thought of doing, I was just
> wondering if there was anything
> written up for a 2D or 3D integer board class. I
> guess not. Thanks.
> (I'm trying to read "lists.cpp" and my head is
> spinning :-)
> ( I was thinking of something like
> int value;
>
> value = GetAt(3,4);
>
> value = value + 1;
>
> PutAt(7,5,value);
> )
>
> --
> Douglas Zander
>
>
>
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