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[pbmserv-dev] Werewolf Idea



Someone mentioned that Werewolves and Mafia killing
each other were the downfall of the bad guys in almost
every game.  Perhaps we could have a variant where if
one set of bad guys tries to kill a bad guy, nothing
happens.  

They don't get a kill, but they don't reduce the
number of baddies.  And it might give them some
information.  It might also hide information if we
don't say why the guy didn't get killed.  Could be the
angel/medic protecting - could be baddie.

Eric
swift

(Is there a werewolf-dev?  Someone mentioned it.  Why
didn't anyone tell me about it?  I've got tons of
ideas to be developed...)

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