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Re: [pbmserv-dev] Segmentation faults on compiled game programs



I've found gdb to be indispensable for tracking down these sorts of
seg faults.

My last pbmserv hacking hit a segfault in some library routine in
the C++ exit code.  Unfortuantely gdb couldn't suss that one.

- Scott

>On Tue, 28 Oct 2003, John Williams wrote:
>
>> There are several conditions which I know of that will cause segfaults.
>> (Maybe we should patch these up to return a useful message someday...)
>>
>> PBMHOME not set
>> missing the games/<GameType> directory
>
>bingo!  That was it.  I had set the environment stuff and had the ratings,
>history and standings directories.  I just didn't have games/Wizard.
>
>Many thanks.
>
>-mark