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Re: [pbmserv-dev] quick question
- To: pbmserv-dev@gamerz.net
- Subject: Re: [pbmserv-dev] quick question
- From: Ted Rathkopf <ted-pbmserv-lists@rathkopf.net>
- Date: Sat, 30 Aug 2003 18:11:28 -0500
- Face: iVBORw0KGgoAAAANSUhEUgAAADAAAAAwBAMAAAClLOS0AAAAHlBMVEXs5eeNaGf+/f28n55NMTT9+vv////8//wXBwr///dsaTEUAAACbElEQVR4nFXTzWvbMBQAcLVpVnKLkBk+pip2yS2qUpbcqkVQHYc72/RmUuyya6ETPWYx450DoeS/3ZP81QlsyPtFT3pPMqmakUVESELGPJllKf7mpIuPmBSUsvNZsq16KKtsJjBMlaZJlNphRlqOBNV+TKMqGiCZUYwbDRrqu8KHPGTZNQLgqI3ZpNse0lI0cW/nke2gnAWmi4NmyU2f6qqL1/ioOe9nXHSgMaOeDLB0f9YGakrxtR5ghWHlK5cBwqGDZAVKyGYs/4MQVBuXAmH+CXYDwABbM4A00KSyv6uq8EBdvzQL4Tb28IqbC2GP+1S4I7ML4c53t4UdVlYHrvQQxh3EKdahMChcmRRue4hWvhe1xEcJ3afi259AsSk73BEwuRkPcGVwbdi7splU47iD8jrYCFNvpMCOSZX2UFwHlAaauVrw1dwry3mcPVM3PEi5GCB/di2ngbdPUNnCzwgUQ1hMDi3E1eXTWeDE956cTh7eefxiL+dnlAqq3BKTY+7hhHBpJ4+YyWitmFyfPl4cYKYXmz+l7eoSIbev3WV4e0qX7jQUbmt9tPbUHW0yOy61i1PG1h9v74fqppnBk2gVuLCkbHHMeyh4knigDj5sD1kWFUa3ubBX74fYNsC3y9p/UQii/vZr3kJZPsKugxE89JBlK9gLFfhURD9sOYK72WkBcC/wRHD5BQn/ljxvoMLPYDqiAW6MEWL2VRLlBLteneHtmBLXRLYgBOovaQshgJmSkU9ERgBfoxvrATyMhYuTC4DvUdwDTAlpYIWQ4IwTggED9wTbuPlBSOjg2EGNENANxRl48/7w1P4DixhQrFaOoO0AAAAASUVORK5CYII=
- In-reply-to: <Pine.3.02.10308301525.S25430-a100000@solaria.sol.net> (DouglasZander's message of "Sat, 30 Aug 2003 15:51:25 -0500 (CDT)")
- References: <Pine.3.02.10308301525.S25430-a100000@solaria.sol.net>
- Reply-to: pbmserv-dev@gamerz.net
- Sender: owner-pbmserv-dev@gamerz.net
- User-agent: Gnus/5.1003 (Gnus v5.10.3) XEmacs/21.4 (Rational FORTRAN, linux)
I ordered 200 oxen, but Douglas Zander <dzander@solaria.sol.net>
sent me this instead:
> Hi, I need to program a game [Gops] where there are non-sequential moves.
> In each round I wish to hide each player's move from the others until
> everyone has made a bid. How do I do this? Specifically, what do I
> return as the move when each player makes a bid? Do I simply return
> the bid and allow the game.cpp module to hide the information until
> all players have sent in a move for the round?
As I recall, Yes. You simply process the move and make sure
SequentialMoves returns 0, and the visibility of the sequential moves
is handled for you.
> Any games on the server
> (other than risque) that I can look at and get help from for non-sequential
> moves? I've looked at Stratego but that game is a little different from
> what I want and I don't think I can use that model. Any help is
> appreciated.
Tow, Hearts, MHearts. Tow is straight non-sequential. Hearts and
MHearts are non-sequential during the passing phase and sequential
the rest of the time.
Hearts and MHearts have the added complication that one the
non-sequential moves are made, the move history for those moves is
cleared so that it's not revealed what cards were passed.
--
Ted Rathkopf