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Re: [pbmserv-dev] Werewolf!
- To: pbmserv-dev@gamerz.net
- Subject: Re: [pbmserv-dev] Werewolf!
- From: Ted Rathkopf <ted-pbmserv-lists@rathkopf.net>
- Date: Wed, 04 Jun 2003 21:18:18 -0500
- Face: iVBORw0KGgoAAAANSUhEUgAAADAAAAAwBAMAAAClLOS0AAAAHlBMVEXs5eeNaGf+/f28n55NMTT9+vv////8//wXBwr///dsaTEUAAACbElEQVR4nFXTzWvbMBQAcLVpVnKLkBk+pip2yS2qUpbcqkVQHYc72/RmUuyya6ETPWYx450DoeS/3ZP81QlsyPtFT3pPMqmakUVESELGPJllKf7mpIuPmBSUsvNZsq16KKtsJjBMlaZJlNphRlqOBNV+TKMqGiCZUYwbDRrqu8KHPGTZNQLgqI3ZpNse0lI0cW/nke2gnAWmi4NmyU2f6qqL1/ioOe9nXHSgMaOeDLB0f9YGakrxtR5ghWHlK5cBwqGDZAVKyGYs/4MQVBuXAmH+CXYDwABbM4A00KSyv6uq8EBdvzQL4Tb28IqbC2GP+1S4I7ML4c53t4UdVlYHrvQQxh3EKdahMChcmRRue4hWvhe1xEcJ3afi259AsSk73BEwuRkPcGVwbdi7splU47iD8jrYCFNvpMCOSZX2UFwHlAaauVrw1dwry3mcPVM3PEi5GCB/di2ngbdPUNnCzwgUQ1hMDi3E1eXTWeDE956cTh7eefxiL+dnlAqq3BKTY+7hhHBpJ4+YyWitmFyfPl4cYKYXmz+l7eoSIbev3WV4e0qX7jQUbmt9tPbUHW0yOy61i1PG1h9v74fqppnBk2gVuLCkbHHMeyh4knigDj5sD1kWFUa3ubBX74fYNsC3y9p/UQii/vZr3kJZPsKugxE89JBlK9gLFfhURD9sOYK72WkBcC/wRHD5BQn/ljxvoMLPYDqiAW6MEWL2VRLlBLteneHtmBLXRLYgBOovaQshgJmSkU9ERgBfoxvrATyMhYuTC4DvUdwDTAlpYIWQ4IwTggED9wTbuPlBSOjg2EGNENANxRl48/7w1P4DixhQrFaOoO0AAAAASUVORK5CYII=
- In-Reply-To: <20030604205123.13880.qmail@web40412.mail.yahoo.com> (LymanHurd's message of "Wed, 4 Jun 2003 13:51:23 -0700 (PDT)")
- References: <20030604205123.13880.qmail@web40412.mail.yahoo.com>
- Reply-To: pbmserv-dev@gamerz.net
- Sender: owner-pbmserv-dev@gamerz.net
- User-Agent: Gnus/5.1003 (Gnus v5.10.3) XEmacs/21.4 (Portable Code, linux)
I ordered 200 oxen, but Lyman Hurd <lhurd@yahoo.com>
sent me this instead:
> The website for the commercial version of the game
> suggests 8-15 players. Beyond that it may be worth
> starting another game (rather than adding a werewolf).
>
> I strongly suggest we make it synchronous with defined
> default behavior. I.e., if only one werewolf
> responds, perhaps his/her choice goes. If the seer
> doesn't pick anyone during the turn, they get no
> information.
>
> I believe that if the game is allowed to drag much
> more than say 2 days realtime per virtual day it may
> well lose much of its appeal (IMHO).
>
> Lyman
>
> PS Sign me up for the first game.
me 2.
--
Ted Rathkopf