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[pbmserv-dev] Werewolf!



It's coming along...

I have 2 variants that will be supported when I'm done...

-angel       this person can "protect" another villager (or themselves)
-masons      these villagers all know each other to NOT be werewolves.

If the angel is protecting the selected victim of the werewolves, nobody
dies that night.  so if you're playing with the angel, the angel can
"protect" the seer.

I'm tentatively making the number of masons ~1/4 of the total player
population.  

in a minimum 7 player game.

    2 werewolves
    1 seer
    (opt) 2 masons
    (opt) 1 angel
    1-4 "normal" villagers (depending on whether masons and/or angel
                            are in play)

(at what point do I increase to 3 werewolves?)

Timing wise, I plan on doing the following...

At night, each of the players that *can* do something, 'select' their
target.  If the werewolves do not agree, the player selecting 2nd is
told what the 1st werewolf selected.

Perhaps the 1st werewolf to select implies a "howl" to the the
other werewolves...

Werewolves can "howl" to send private message to each other in
the context of the game.  

If playing without the angel option, if the werewolves select the 
seer, it will not await the seer's selection since the seer will
soon be announced as deceased.

Once all the selections are done, it will be "day", and the results
of the prior night announced.  (or should the seer be told immediate
if their selected body is/isn't a werewolf?)

during the day, players "chat" to converse.  and then "vote" (can we
overload "select" here?) to choose the day's lynching victim.


Thoughts?

-- 
 /  \__  | Richard Rognlie / Oracle Prophet / Gamerz.NET Lackey
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