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Re: [pbmserv-dev] zertz bug?
The situation arose in Game 785. There is only one
blank ring left on the whole board. As I understand
it, the correct course of action is now to play a
marble to that position and, there being no empty
rings, to designate xx as the second half of the move
indicating that no removal is possible. However I am
getting an error "cannot rmeove that ring".
To further complicate the scenario, this happens to be
a game in which the additional rule has kicked in that
marbles are being selected from our own personal
stocks (i.e., the pool is empty). I am not sure
whether this contributes to the problem.
Below is an excerpt from my original email. Please
let me know if I can be of any additional help.
Thanks,
Lyman
A4 B5 C6 D7 E6 F5 G4 ** Zèrtz (tournament) **
.
. . [marbles] white
gray black
. . .
. . . . reserve: 0 0
0
. __ . .
. / \ . . player1: 3 1
4
. \__/. __ . player2: 1 3
5
. __/W \__/G \ .
__/W \__/B \__/.
/G \__/. \__/G \ .
\__/G \ . \__/. next player: [player2]
\__/. . next action: add a
marble, remove a tile
.
A1 B1 C1 D1 E1 F1 G1
My understanding of the rules (and the server) is that
the correct move is:
bc4,xx
--- Douglas Zander <dzander@solaria.sol.net> wrote:
> can someone explain the zertz bug again. sorry, but
> I erased the messages
> talking about it. I understand that it occurs when
> there are no more
> tiles left to remove and the user specifically uses
> the double x's??? ('xx')
> Is that true? Can you please explain exactly what
> happens? I am looking
> at the code now and I think I see where it might get
> confused.
> Thanks!
>
>
> --
> Douglas Zander
>
>
>
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