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Re: [pbmserv-dev] komi (was: Series of Cathedral Games )
I prefer the Komi idea, and would be happy with a komi
of .5 (half a building) if I were light.
Eric
swift
--- Scott Huddleston <scotth@ichips.intel.com> wrote:
> Perhaps a simpler idea (for pbmserv implementation)
> than trying to
> pair games for scoring purposes is to use a komi
> (handicap), and
> rate win/loss for individual games using the komi.
>
> I doubt an appropriate constant komi for Cathedral
> is known yet.
> But if you combine a per-game komi and the swap
> option, players
> will converge to a mutually acceptable komi very
> quickly. To do
> this on pbmserv would require:
> a). the ability to play with a komi (easily addable
> to pbmserv games,
> even thought it's a new concept here),
> b). specifying the komi with the challenge (side
> question is default
> komi value, 0 or otherwise), and
> c). swapping (1 move equalization easiest, N-move
> equalization or
> other variants also possible).
>
> Best,
> - Scott
>
>
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