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Re: [pbmserv-dev] Series of Cathedral Games



In order for paired games to make sense, it not only has to track who
won each game, but also by how much (piece "points" left for each
player).

If playerX wins both... playerX wins the match

If playerX wins 1 (0 to 4)  and playerY wins 1 (2 to 7)
[pulling numbers out of the air]

PlayerY wins (+5 vs. +4)

That's harder to track.  

Another option is... allow for the swap option after the dark player's
first move.  Place cathedral... dark move.   light has option of 
continue... or swap.


On Tue, May 14, 2002 at 04:07:30PM +0200, Thomas Wedekind wrote:
> 
> 
> Randall Bart wrote:
> 
>  > On the About Cathedral page it says:
>  >  >An even number of games makes for a fair match.
>  > 
>  > The player who places the Cathedral is at such a severe disadvantage that 
>  > Cathedral isn't a game for great players without this rule.  With competent 
>  > play, dark will win every game.  The server should allow for series of 
>  > games (at least pairs of games) so that the ratings are meaningful.
> 
> I have to agree! In the currently implemented form -- many, many
> thanks to Richard for bringing this great game to his server -- the
> game doesn't make much sense. There are a lot of players who, when
> matched, will always win when playing dark, and loose when playing
> light. Taking into account how the rating system works, I think it
> quite possible to profit from this by timing losses and wins
> accordingly.
> 
> So, in my opinion too, it would be the best, after issuing the command
> `cathedral challenge player1 player2', to actually let the server
> spawn two games -- named <board#>a and <board#>b -- as would be the
> case after the two commands: `cathedral challenge player1 player2' and
> `cathedral challenge player2 player1'. The player with the lesser
> total of unbuild pieces from both games wins. That would make
> Cathedral on the server much, much more interesting.
> 
> Problem: How to proceed in the case of one player resigning one game?
> Or, what if one player wins one game but fails to complete the second
> one? Any suggestions?
> 
> 
> Thomas (userid: wede)
> 
> 
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