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RE: [life] Scoring
If neutral win then all the users lose one point.
The games is ended at the moment that one player wins 5 generation in a row.
The player with the most points wins.
So in the first 10 generations it makes a point to join an ongoing board.
After 15 generations you can only lose if you join, but still there could be
situation where it is win situation to let the runner up lose.
Of course you can only join onces on every board. This to prevent the
revenge of the loses that are wipped of the board.
The colour comes free if a player is wipped of the board.
If you subscribe to the board that is also counting as join a virusses
board.
Maybe we can use that command as an alias for joining.
-----Original Message-----
From: Dijk, Jeroen van (GNS)
Sent: Thursday, March 30, 2000 9:48 AM
To: 'life-users@gamerz.net'
Subject: RE: [life] Scoring
In virusses the scoring is simple if you are number one after an generation
you get one point.
This game looks very like 'life',
I also propose to name the game virusses.
The reason is simple. Life is copyrighted and Virusses not.
-----Original Message-----
From: Eric Shultz [mailto:swift_4@yahoo.com]
Sent: Wednesday, March 29, 2000 7:37 PM
To: life-users@gamerz.net
Subject: Re: [life] Scoring
I'm not sure how well this scoring would work either. If all players
started at the same time, and players weren't allowed to jump in at any
point, scoring would be easy. I added in the "divided by the number of
turns" to try to give players that are just starting out a chance.
Scoring to me is the last and least important thing. I just want to see
the game happen.
I split up the other topics in Nick's precise and helpful response into
separate threads. Unless I get some differing opinions, I am going to
check with Richard to see if this is something he wants on his server.
If he approves, I'll talk to the people who were willing to code it.
Nick Waterman wrote:
> > Immediately after each generation, a player gets points
> > added to their total score. Each generation, a player gets
> > the number of cells they have, divided by the number of
> > turns they have been in the game. Yes, this means a player
> [snip]
>
> I'm not sure how well this scoring would work, but on the other hand the
> only REAL way to find out would be to try it quite a bit and decide how
> fair it is, and what might be done to improve it.
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