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[HOE] 'Net Adventure Ideas
Hey, I'm making a little booklet with mini-adventures that characters can
get sent on in the net. I'd love to hear any ideas you have. Remember that
it can be any setting, and if you look at the marshal's section, i'll tell
you the rules.
spoliers
This book's for marshals only! It probably won't help any players out to
read it, but it would certainly ruin the surprise.
Okay, earlier we told you how to run adventures in the net, but here's a way
to make it easier for you, and plenty of story ideas to use.
The stories are focused around one character, the Hero. The hero is the
character that makes the highest spirit roll, and the other characters parts
are played in relation to him. The hero will likely change every time, and
so will the other parts. Choose the other parts based on the descriptions
below. Use the hero that best fits the first character first, then the
next, and so on. Any characters there are not enough players for are played
by extras in the party or tech spirits. If there are too many players, you
may make up new roles or have them play duplicates of the later parts or
simply extras. Animal companions, familiars, and even some powerful relics
can take the roles as characters, if the situation fits. The parts, in
order of importance(aside from the hero, who is always most important) are:
0. The hero. This is the main character. While "hero" is a male term, the
hero is not always male. If the hero is female, the heroine is usually
male, and vice versa. The genders of the other characters don't matter, so
they're usually the same.
1.The heroine. This character is played by the hero's love intrest or
whoever the hero has the strongest feelings for. In some cases, the heroine
is played by a close friend of the same gender. If the poor sap resists,
you'll see soon how to keep him/her in line.
2.The partner. This one's pretty obvious. Often there is no heroine,
simply a partner to the main character, in which case neither character has
to worry about a gender swap. Sometimes there are both.
3.The rival/The older sibling. This is the person the main character is
most competitive with. This part can very often be played by a tech spirit,
since sometimes a player can be a bit...dangerous like this.
4.The younger sibling. The character who the hero finds most immature plays
this brat.
5.The parent. If there's an actual parent in the party, this's the role
that they assume. Otherwise it's the one the hero looks up to the most.
6.The captain. Played by the posse's leader, or whoever barks the most
orders out at the hero.
7.The teacher. Whoever the player thinks has the most useful knowledge.
That's enough of that, so now what to do to keep the party in line. Every
player's got a tech spirit watching them to keep them in character. It's
the hero's fantasy, so he wants to stay in character--no problem there. The
other players may object, however. When this happens, the tech spirit rolls
a contest of spirit with the opposing player. Draw a card to determine
spirit. When the tech spirit wins(which it probably will, eventually), it
gains a dominion point on the character. The character has a number of
dominion points equal to his spirit die. The tech spirit may make a
dominion check whenever the player breaks out of character, just as a
harrowed may make a contest whenever the marshal spends a white chip.
Normally, this isn't a problem that lasts past the adventure. Even if the
player loses control, as long as the player has at least one dominion point,
the tech spirit leaves him at the end of the adventure. HOWEVER...if,
during the course of the adventure, the tech spirit gains total dominion,
the spirit starts ridin' shotgun. When the adventure ends, The dominion
points go back to the spirit die for the player and one for the tech spirit,
and they are like a living kind of harrowed. At least they won't go on a
killing spree. When the marshal spends a chip, she can make a dominion
check. If the tech spirit wins, the player goes "into character" for the
duration of the dominion. If the character had a different body from the
player, they transform during the dominion as well. They belive the person
who played the hero to be the hero, and act out the part as best they can in
the new (to them) setting. By the way, the tech spirit is nowhere near as
subtle as a manitou, and has no reason to be. If the character's already
harrowed, then it's a three-way dominion fight.