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Re: [HOE] Burst Radius/Damage question



Ah, ok.  That's the problem.  The group we usually have play its typically
how much damage in each radius and applied as massive damage since its a
huge explosion.  I think that's what was going wrong.  I stand with an idiot
stare on my face right now.

Thanks

C M Hylton
----- Original Message -----
From: "Jason Young" <jason_d_young@yahoo.com>
To: <hoe@gamerz.net>
Sent: Thursday, February 20, 2003 10:20 PM
Subject: Re: [HOE] Burst Radius/Damage question


>
> --- c m hylton <cmhylton@earthlink.net> wrote:
> > The part of the seperate for all people with AV>0 I understand.  The
> > variables there are intended for those problems.  What I was asking was
> > there a rule of thumb for blast damage that comes up WAY less than what
> > is
> > intended?  Also, what should be done when the 3rd or 4th blast radii
> > come up
> > WAY WAY more than the first 2?  In other words, 4d20 does 8 pts of
> > damage,
> > the 4d12 (the next blast radius) does say 8 pts as well, but the 4d10
> > does
> > 40+ pts?   Should I just say "well, looks like the roof you were under
> > just
> > caved in?"
>
> The way I understand it (and I might be /totally/ misinterpreting both the
> rules and your question) what you should do is roll damage for each hit
> independently, depending on where it fits into the blast radius of the
> explosion. So, if there are three hits close in, you roll 4d20 for each
> hit -- not 4d20 and apply that amount to every hit -- 4d20 for each hit
> that any target takes.
>
> The person who takes little damage close in apparently had nothing vital
> hit. A person standing well away from a blast can still have a chunk of
> metal tear an artery or a major organ, and therefore take more wounds than
> the person close in.
>
> Am I on target, here? Does that make sense?
>
> Jason
>
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