Layering Armor:
Can you layer armor and if so how does it work. Say
I got a character that wants to wear both a boiled leather shirt and a kevlar
vest. I ruled at the table that it could be done with in reason (i.e.
couldn't wear two kevlar vests for a total AV of 4) and the character would get
the benefit of both. So far it hasn't really upset game balance much if at all.
What have you other Marshals out there done with this if it has come up in your
game?
Wind Recovery while Bleeding to Death:
The Doomsayer in our group (the only healer,
supernatural or mundane, in the group) took 3 hits from a burst. Two shots hit
him in the right leg for 3 wounds each. Since he only had white chips he was
only able to soak each wound down to 2, which left him critically wounded in
that leg. I rolled for wind and socked it to him for over 36 points, which took
him out of the fight. Since he was critically wounded he was also losing 2 wind
per minute from bleeding. After the battle, he wanted to make a vigor
roll to recover wind so he could act and heal himself. My first question is
can he recover wind normally while bleeding or does someone have to stop the
bleeding first? Secondly is it a normal Medicine (11) roll with a time of 1d6
hours to stop the bleeding (for a critical wound) or is there something I
missed that specifically refers to stopping
bleeding. |