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Re: [HOE] Travel through the 'Net
ehh, this was just sent to the listserv, wasn't it?
damn.
----- Original Message -----
From: "Jeff Shoffner" <shoffner@esper.com>
To: <hoe@gamerz.net>
Sent: Sunday, December 15, 2002 7:59 PM
Subject: Re: [HOE] Travel through the 'Net
> That's actually a good means of travel there, Joey. I liked it. Yall
been
> playing since I left? I've gotten hooked on the Mech Warrior game now at a
> store closer to me.
>
> Jeff S
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> This's got information on an android power that lets you traverse large
> distances through the hunting grounds. It may need some spoiler, but i
want
> to hear what you guys think.
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> spoiler, i say!
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> Okay, the way i see it, tech spirits get more powerful as they get
affection
> from humans. This goes to the extent that if a human likes a TV show, the
> television he's watching it on will become stronger. While in the 'net,
the
> spirits pull positive energy off one of the players(whoever makes highest
on
> a spirit roll), and they get enough energy to send them wherever they need
> to go by making them very happy-sticking them in their fantasy world.
> Since it's impossible to have everyone's dreams come true at once, the
> spirits pick the most spirited(at the time, based on the roll) character
and
> center the adventure around him(this is like a good version of going
through
> the hell hole). The other players become main actors in this story, based
> on their relationship with the main character. An adventure would go
> something like this:
>
> This time through the 'Net, the highest roll was scored by Jake Hellcat, a
> veteran banshee syker. The fantasy is his. Looking through Jake's story,
> the marshall decides that what Jake's wanted more than anything is a
normal
> life, since he spent most of his life as a soldier. So the marshall
decides
> to stick him in a story where he is a father in a 50's-style household
with
> current technology. Think Happy Days, only Fonzie is jumping over shraks
> with his hover-jetski. The other players become his supporting cast. His
> wife is played by Angel, a sweet librarian(or draz, his best friend, if
the
> marshall is feeling wicked enough.) His ally, scientist Randall Lance,
> plays his wacky next-door neighbor, and the other players, who look up to
> Jake as a father-figure, become his kids. Also, Jake has hair. But it
> might be a toupee.
>
> Naturally, Jake will go along with his fantasy, but the other
> characters(especially draz, heh) may need some motivation. if they "break
> out of character", the first time this happens a message comes into their
> head explaining that if they don't play along, the trip will take longer
and
> there might be unforseen problems. for a multiple offender, the
punishment
> gets worse:they must make a hard(9) spirit roll or be "stuck in
character".
> For this, use the rules for the librarian power bibliopathy. This will
> persist, even outside the hunting grounds. If the character's appearance
> was altered, it stays that way even outside the hunting grounds, until
they
> make their spirit roll.
>
> Next, the actual adventure. the characters make it out of the hunting
> grounds only when resolution to the adventure is achieved. In this case,
> probably something like the burger shop being bulldozed by some rich guy,
> and jake has to stop it. it can be completely rediculous. once the
burger
> shop is saved, the characters plop back into the real world, in about the
> same position. if a character was asleep, they'll be lying flat on the
> ground. if two characters were kissing(which is a pretty common ending
for
> some fantasies), they're kissing when they enter the real world.
>
> There is some hidden danger to this method of travel, besides being stuck
as
> a character. Draw a card when the characters make a spirit roll and make
a
> spirit roll on that card. if this roll is the highest, a manitou snuck
into
> the net and is running the show. run it like a hell hole adventure.
Also,
> you may want to make harrowed characters make dominion checks before the
> fantasy starts:if their manitou wins and they win the spirit roll, they're
> in charge. if not, the tech spirits will turn them into a good
> actor/actress.
>
> um, so what do you guys think? the toxic shamans had a power that let
them
> travel through the hunting grounds, but it seemed too simple for me.
>
>
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