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RE: [HOE]Cyborgs and AB's



> -----Original Message-----
> From: owner-hoe@gamerz.net [mailto:owner-hoe@gamerz.net]On Behalf Of
> David R Goecke
> Sent: Sunday, December 15, 2002 2:56 PM
> To: hoe@gamerz.net
> Subject: [HOE]Cyborgs and AB's
>
> All you marshals out there, I've got a question. I think you can guess by
> the subject.
> Have you had to deal with players wanting to be cyborgs with AB's? I
> can't recall anything from the book saying yay or nay to that.
>
> Do you allow it?
>
> Do you not allow it? How do you explain to your characters why they
> can't?
>
<SNIP>

> 2: The Spirit fetter prevents any personal contact with the Hunting
> Grounds, rendering any AB's useless.

For me, I'd not allow it.  I don't think anyone would try it in my group,
but I'd not allow it if they did.  It feels wrong and abusive.  And I'm
thinking that the Sprirt Fetter would interfere with things too, so I'd use
that as a reason if I had to.

Or go ahead and allow it, then put a great big crack on the Fetter, spend a
blue chip nad use the monster PC as a manitou controlled NPC to spank the
rest of the posse.

Jeff Y.