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Re: [HOE] Cyborgs and cyber prosthetics (long)
Kind of on a related tangent if a character loses a limb during gameplay and
gets it replaced with a scrapper limb should this still cause spirit loss?
I know this would probably cause some abuse but I think getting a
replacement for a missing arm would make a person feel better about
themself, not worse.
>One thing that might help: I believe, somewhere in the accumulated rulings,
>is a mention by John Hopler that _any_ implant placed in a cyberlimb had no
>accompanying spirit loss, because the meat there had already been replaced
>with metal. I do like the idea of halving the spirit loss of the limbs for
>having your torso replaced, though.
>
>As a side note, one of my old Deadlands house rules for Harrowed had an
>unintentional effect on the Cyborgs. I had ruled that, since the Book of
>the
>Dead mentioned the reason the Manitou gave the Harrowed powers was so it
>could use them itself, that the Supernatural Spirit Trait applied to both
>the
>Harrowed and the Manitou, thus keeping Harrowed preachers from locking
>their
>now much weaker manitou into a tiny little box in their head. Cyborgs with
>a
>power focus for Supernatural spirit wound up having a lot more power to
>play
>with for their systems because their manitou got stronger as well, and thus
>could provide more drain, as well as make the cyborg better able to resist
>the effects of dehumanizing implants and better able to fight their AI.
>This
>could also help make cyborgs bigger and bulkier.
>
>Phil
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