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Re: [HOE] 70 new powers for your playing pleasure
well, this is like the shortened descriptions of powers at the end of the
sections in most other books. you're right that they need fuller
descriptions. most of them do.
The problem with the wired west is that for the duration, you're stuck
there. you can't just go in and for the whole week.
bubbly fizz only works on a personal-sized container, like a canteen,
vial, or of course soda can.
Clear Out! isn't contested because it attempts to affect every person
within the radius; everyone must then make a nimbleness check or be blown
backwards.
Trap Door only works if there is some kind of room under wherever the
trap door is placed. More convienent than stairs.
If a TN looks like it should be contested, it is, but there is still a
base TN the android must roll.
Storage creates what is, for all intents and purposes, a bag of holding.
The material will go in a place you have designated, and can only really be
taken out if you travel there. Just a quick way to stash your stuff.
In addition, an android must disignate a spirit type, and can only use
spells from the first or that list.
Eventually my list will have the full description. Any more questions?
----- Original Message -----
From: "Jim Burzelic" <zombi_bobb@yahoo.com>
To: <hoe@gamerz.net>
Sent: Tuesday, September 24, 2002 4:20 PM
Subject: Re: [HOE] 70 new powers for your playing pleasure
>
> --- Joey Fanning <wraith530@comcast.net> wrote:
> > Hey, I've created a list of over 70 powers for my
> > android class of
> > characters. I'd really love any feedback or
> > criticism, so I'm putting up
> > the link for the list.
> >
> http://mywebpages.comcast.net/Wraith530/droidpow.html
> > if anyone can think of anything to help me, please
> > reply. this includes
> > other powers.
> >
>
> Alright, just jumping into this:
> -The Wired West seems rather powerful. Now I think
> it's well balanced for cost and strain and speed, it's
> that duration that's a bit much. A whole week of
> zipping around the Net, assuming you can exit at any
> point of opening anywhere across the globe, just to
> jump back in during that same week is quite
> powerful.(Unless of course there are details missing)
> -Bubbly Fizz is rather powerful too. If it's just
> something like a soda can or equivalent it's okay, but
> the way it's worded, any container will do. This means
> I could make barrels explode, or to be cheesy entire
> septic tanks or even ship bilges.
> -Trap door is a bit nebulous. Where does the victim
> go? This alone will determine exactly how powerful
> this power is.
> -Clear out should probably be a contested roll.
> Actually, alot more of these should probably be
> contested rolls. For example, Soul Switch.
> -Storage is another example of full descriptions being
> needed. Does it just render the object invisible or
> remove it from it's three dimensional space, or does
> it put it in the Hunting Grounds? What do you mean by
> permanent duration? Does it remain gone forever, thus
> an instant kill sort of thing? Is it now voluntary as
> to when the Android brings the object back and forth
> at will without cost? How large is large? How large is
> too large? Shouldn't different sizes cost different
> strain and difficulty?
>
> I really would need to see exact effects of these
> powers to give a good analysis, if this is all you
> have for an android to work by, they are easily
> abusable to the point I would not allow them in my
> game. I am interested to see full descriptions though.
>
> Jim
>
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