[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [HOE] A Templar's Weapon



You answered you own question.   Its not a real person that's carrying it.
Now if you have a lot of strength and are harrowed with supernatural trait
of strength or you have some sort of super-lightweight junker-influenced
material (lighter than ghost steel?).  But that being said.. it was an
Anime-influenced idea and this is a fairly camp game.

As for why do you need 10 guns?  Well, same as in the old west.  Save time
on reloading and searching for clip.

C M Hylton


----- Original Message -----
From: "Robert Holland" <robert@macauley.com>
To: <hoe@gamerz.net>
Sent: Wednesday, August 21, 2002 3:31 PM
Subject: Re: [HOE] A Templar's Weapon


> >i had a friend who created a Templar and used a Sharp's Big .50 in a two
> >hand sword.  His influence:  Dahgo (sp?) from FarScape.  Now, I need a
> >belongings for the Nicholas D. Wolfwood "cross full of weapons."  it has
a
> >machine gun (longer part), rocket launcher (shorter part), and probably
10
> >pistols (5/shorter arms).  Anyone needing a reference to Nicholas D.
> >Wolfwood see "Trigun," an anime.
>
> Belongin's would be equal to the sum of the weapons' cost plus whatever it
takes
> to get a full-body Samson system, because there's no way in hell a real
person
> could carry and use all that crap.
>
> What do you need 10 pistols for?
>
> --Robert Holland
>
>
> To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe hoe@gamerz.net
> as the BODY of the message.  The SUBJECT is ignored.
>