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Re: [HOE] Unity Spoilers in Lost Colony
Spoiler space
For folks that didn't or can't read the Unity write up, the exterior walls
have an AV of 3, Interior 2, doors, 3. In addition, the walls have been
coated with something that reduces burning agents by half, & have a 50% of
neutralizing non AP bullets--they just hit the wall & bounce back a few
inches. I guess that was done to keep players from shooting a few rounds
into a hallway from behind a closed door & let ricochet effect do the
damage.
Jeff S
-----Original Message-----
From: Jac Chadwell <crash01234567890@hotmail.com>
To: hoe@gamerz.net <hoe@gamerz.net>
Date: Thursday, August 15, 2002 6:00 PM
Subject: Re: [HOE] Unity Spoilers in Lost Colony
>Um not to insult your intelligence or anything but the spaceship or the
>hunting grounds ship as it may is built to go through hell so It's
obviously
>going to be very heavily armored. Im guessing 21st century metals which is
>going AV:8+ and it's going to be several feet thick so I'm guessing it's
>going to be AV:20 or AV:30 at the very least. So unless One of your
>characters is carrying a 105mm howitzer up his ass or something I don't see
>them punching through the hull.
>
>
>>From: John Constable <jconstable@pobox.com>
>>Reply-To: hoe@gamerz.net
>>To: hoe@gamerz.net
>>Subject: Re: [HOE] Unity Spoilers in Lost Colony
>>Date: Thu, 15 Aug 2002 22:13:11 +0100 (BST)
>>
>>On Wed, 14 Aug 2002, Brother Bones wrote:
>>
>> > One thing that comes to my mind is that if someone is
>> > using AP rounds on a spaceship they are doomed from
>> > the start (AP rounds will go right through the hull).
>> > So any smart posse member from the wasted west will
>> > not be using AP rounds-arguably they may not be using
>> > any projectile weapon at all.
>> >
>>
>>you know, I hadn't thought about that at all. heh heh heh :-)
>>(Evil GM Grim)
>>
>>--
>> jconstable@pobox.com http://www.kript.net/deadlands
>>a member of the "Legion of Rabid Fans(tm)"
>>"Why are we doing this?
>>Because a brain in a glass case, in a short meeting, told us to....."
>>
>>
>>
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>
>
>
>
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