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Re: [HOE] Unity Spoilers in Lost Colony
On Wednesday, August 14, 2002, at 10:57 PM, PEGShane@aol.com wrote:
> In a message dated 8/14/2002 4:03:14 PM Eastern Daylight Time,
> crash01234567890@hotmail.com writes:
> Something about a sword was a
> hundred times better. The only good that came out of this adventure is
> my
> syker now has 54 strain. Well just had to get that out of my system.
I feel the need to interject here. Consider this a warmup to the rant
I'm about to unleash on the poor, innocent mailing lists.
First, I consider character advancement a pretty minor part of the
reward for playing a game. Having a good and memorable time is much more
important to me. One of my fondest memories of a D&D campaign was my
character's death because he died in a very approprate way... Refusing
to compromise his principles and loyalty to his companions even against
overwhelming odds.
I got a new character that was slightly less powerful than the last one
out of THAT adventure.
But it brings a smile to my face. And that, crash, is a reason to thank
you.
> Hi Crash,
>
> DIfferent strokes for different folks. Actually, I liked Something
> About a Sword too, but it's rated as one of the worst adventures we've
> ever done by most of our fans. My Leftovers adventure/Dime Novel also
> got a 0 out of 5 in a major French magazine--the same week I won an
> Origins Award for it.
In general, Leftovers frustrated my posse, but they still remember it...
And a highlight of 'Infestations' was the near-skelotinization of one
poor brainer's skull by the boss.
> So all that said, I like the Unity. I think it kicks butt, and it's the
> highest-selling HOE product we've ever done besides the core books. Is
> it a lot of combat. Sure was intended to be, but if that's not what
> your group likes, you can certainly try to outsmart the bad guys in
> some of the encounters instead of straight out fighting them. That's
> *your* choice. Was it linear? Absolutely. You try tying up a 3 year
> storyline while starting another one (A must lead to B must lead to C)
> without being linear.
deadlands has room for a lot of different types of adventures. My group
(which has seperate posses for the Weird West and the Wasted West) seems
to enjoy the variety. Sometimes challenges need roleplaying work...
investigation, persuasion, puzzle solving. Sometimes they need high
explosives.
There's room for different styles. A lot of games fall into a rut either
because the GM is unable or willing to experiment, or because the system
makes certain adventures troublesome..
> So I love the Unity and am very proud of it. Sorry if you didn't.
> Really, but it's a you can't please all of the people all of the time
> kinda thing. I didn't think Crouching Tiger, HIdden Dragon was all that
> good, but everyone else loved it. Go figger.
I wasn't that crazy abut CTHD myself... A little too over-the-top for me.
I'm hoping Unity will be enjoyed by my posse. They've got the firepower
they need, so I'm hoping that Uban Renewal and The Boise Horror will
make them legendary and skilled enough to have fun with the Unity.
Now I just have to remember tonight to ask them not to read LC yet.
--
Brett
LORD, WHAT CAN THE HARVEST HOPE FOR, IF NOT FOR THE CARE OF THE REAPER
MAN? (Reaper Man, Terry Pratchett)