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Re: [HOE] Unity Spoilers in Lost Colony



>Well ya it was supposed to be focused on combat because it was supposedly
>the end to everything but they could have actually made it decent rather
>than turning it into D&D where all you do is hack and slash.

You keep saying they could have made it "better", but you're not really
providing any examples of what "better" is.  It's an adventure based around
a giant war; there is going to be a lot of fighting and not much else.  It
wouldn't make any sense for the fighting to be interspersed with lengthy
political and/or social interaction because everything is on a timer.  The
Cult of Doom and the Combine both attack Junkyard, Junkyard beats them back,
then Junkyard wants to push the offensive.  Things are happening fairly
quickly here.


 I mean it
>didn't have to be a bad action movie it could have at least had a decent
>plot.

In my opinion, it isn't the plot that needs revising so much as the
execution thereof.  The plot is, while not being wildly original, not that
bad for an adventure meant to wrap up lose ends; the big war that everybody
knew was coming finally breaks out, and the PCs get caught up in the middle.
Then, in the midst of various crises, the posse is suddenly given a chance
to depose the Reckoners.

Offhand, I'd say that this is a fairly fitting framework for a climactic HOE
adventure.

You know other than travelling through hell to banshee so we can screw
>that planet over because obviously the universe isn't screwed up enough as
>it is.


As opposed to leaving them on Earth?

The Reckoners are going to end up SOMEWHERE.  What would you rather have;
the Reckoners in your backyard, or some 50,000 lightyears away?  And yeah,
if they end up killing everyone on Banshee it'd be tragic, but at least
they'd die out soon after and leave the Earth be.  Or that's one way you can
look at it, anyway.

Plus, don't forget that the PCs were actually charged with taking the
puzzlebox TO someone on Banshee.  The plan was to do SOMETHING with the
Reckoners while they were still trapped.  It just didn't work out that way.
Hellstrome didn't just tell the posse "Take the Reckoners to Banshee and
let'em out."; there was actually a plan at work here, it just kinda broke
down a bit near the end.

--Kai Tave