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Re: [HOE] Unity Spoilers in Lost Colony
"Too bad I'm not there!!! I've got a short sword that does +9 to all Skyer
gloms!!!!"
"Well, you're not there!"
"Am I drunk yet???!!!"
God I wish I were.....
Jeff "The down side to not drinking" S
-----Original Message-----
From: Jac Chadwell <crash01234567890@hotmail.com>
To: hoe@gamerz.net <hoe@gamerz.net>
Date: Wednesday, August 14, 2002 4:05 PM
Subject: Re: [HOE] Unity Spoilers in Lost Colony
>
>Ok first of all I would like to say that lost colony is in no way the best
>adventure ever. Shane Hensley took one of the best roleplaying games I know
>of and turned it into a hack and slash D&D run, and for some reason he
seems
>to think everyone plays a templar and acts like they should be the leaders
>of the group for some reason and makes monsters that only a templar (or
some
>other member of the group with a really high skill with a slashing
wepon)can
>kill.This adventure was a pain in the ass for player characters. By about
>half way through it most of our group wasn't even having fun anymore we
just
>wanted to see how it ended. As for the adventure itself anyone playing a
>cyborg or harrowed will miss out on a lot of game play due to the pulse
>outside of junkyard and they call for wuick combat on everything WTF is up
>with that. I mean they called for quick combat on one lurker. And as for
the
>main part of the adventure when you actually get on the unity it sucks even
>more. I mean there's nothing to it You fight some frozen walking dead and
>some blood things and a couple slashers and then the biggest fight of them
>all. The unforgotten fifteen. What the hell were you thinking these guys
>were less of a problem than the first black hat patrol we fought. And if
>they're supposed to be the unfogotten fifteen joined into one why are the
>heads size twelve. It doesn't make any sense. They're fifteen humans joined
>into one body and have fifteen human heads therefore each head should be
>size six, but it didn't matter we still managed to kill them. But if it's
>fifteen sykers you would think it would have more than one hundred and
fifty
>strain especially for banshee sykers since even if they had D6s in Vigor
>they should have fortitude which would put it up to twelve a piece but for
>some reason they only had about ten a piece. And most of the monsters
>weren't even given high enough stats to hit each anyone so again I ask why
>do you call this the greatest adventure ever. Something about a sword was a
>hundred times better. The only good that came out of this adventure is my
>syker now has 54 strain. Well just had to get that out of my system.
>
>>From: Theo McGuckin <tsm@jlab.org>
>>Reply-To: hoe@gamerz.net
>>To: HOE <hoe@gamerz.net>
>>Subject: Re: [HOE] Unity Spoilers in Lost Colony
>>Date: Wed, 14 Aug 2002 14:35:34 -0400 (EDT)
>>
>> > He called me last night to admit to this, and to offer to bow out of
>> > the campaign since he now "knows too much". I really don't know what
>> > to do about this. He has been a core player in my HOE campaign ever
>> > since I started running it, and now, just as I was getting set to wrap
>> > up the campaign with the Best Adventure Ever, he has ruined it for
>> > himself by reading the Lost Colony book. AAARRRRGGGGGHHHHH!!!!!!!
>>
>>There's no reason he has to leave the campaign just because he knows a lot
>>of what's going to happen. First off you can change things around a bit,
>>so that he may know that you'll eventually end up at Z, but since you
>>changed things you have to do A, Q and R first instead of just X and Y.
>>
>>Second, he can always just play like he doesn't know what's going to
>>happen. Take it as a roleplaying challenge. Even though he knows there's a
>>slavering beastie in the next room, his character doesn't, so he has to
>>play it like he doesn't know. Sure his experience in the game won't be AS
>>great as if he hadn't read it, but he can still have fun (and can even
>>snicker and giggle quietly at the other characters as they run around in a
>>panic while he knows what's going on).
>>
>>Theo McGuckin - SysAdmin, JLab, Safety Warden (Bldg. 85)
>>
>>
>> A three-legged dog walked into an old west saloon and sidled up
>> to the bartender saying, "I'm looking for the man that shot my
>> paw."
>>
>>
>>
>>
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>>
>
>
>
>
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