James Grisaffi, Nick Moran, and Tony Coutly!
PLEASE! STAY OUT! MARSHAL ORDERS!
You guys will find out soon!
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. > > > > > > Avatar, Saint of Mutants Deed: Siding with good mutants
over norms in a conflict White: +4 to resist any radiation
effects, normal or spiritual Red: Draw two extra card when
drawing for mutations. Take the better one. Blue: Doomsayer Companions get
+5 to their faith roll. Non-doomsayer companions and Templar can use a quick
(speed 1, instant duration) doomsayer power once as if they had a faith: the
glow at level 1. Legend: The hero gains the
Blessings o’ the Atom edge. If they already have it, they can take a beginning
level mutation even without proper radiation. This can also be used to spent
points normally on a mutation, when there is no radiation
handy. Vexation: Violating the Holy Writs,
those being; 1. Seek and destroy creations of Seth in the name of the shining
All Father Atum, 2. Endeavor never to kill mutants, for that is the way of Seth,
3. Shine Atum’s holy light into the shadows of ignorance, 4. Live faith, not
speak of it, 5. Guard over the children of the Earth. Violations such as killing
a mutant in self defense is easily forgiven should the end result aid the world.
However, walking in and wiping out a settlement of peaceful mutants is a
permanent vexation. Marshals’ use your judgement. |