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Re: [HOE] "Apocalypse Now" Scenario
if you run a low powered game with few arcane backgrounds it should be an
alright adventure, the more a.b.s that you have in the group and the smarter
you players are, the firepower that they are packing, will determine how
quickly the night degenerates into everyone's favorite post apocalyptic
sporting event, black hat popping.
>From: Brett Dixon <balance@tubas.net>
>Reply-To: hoe@gamerz.net
>To: hoe@gamerz.net
>Subject: Re: [HOE] "Apocalypse Now" Scenario Date: Thu, 25 Jul 2002
>15:40:48 -0400 (EDT)
>
>
>
>On Thu, 25 Jul 2002, matt ryan wrote:
>
> > Hi all,
> >
> > Has anyone out there run the adventure "Apocalypse Now" that came with
>the
> > Radiation Screen? I'm running three or four players through it this
>Sunday,
> > who will pick archetype characters out of the core rule book for the
> > adventure. I would appreciate any advice and suggestions other GMs can
>give me.
> >
> > I've run Deadlands: Weird West adventures, but this will be the first
>Hell
> > on Earth adventure I've run.
>
>In general, my experience with HOE is that you, as the GM, have to crank
>things up a notch and expect the players to do the same. THe big guns, and
>use thereof for diplomacy checks, increases dramatically in HOE.
>
>...Which is not to say that is a bad thing.
>
>
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AND IF YOU DON'T LIKE IT I GOT ONE WORD FOR YA,
SOCKO!!!!!!!
FROM YOUR PAL JAMES WALLACE
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