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[HOE] Lifeless Liquor (long)
Imagine this, you wake up after a heavy night of drinking and to your
delight you have no hang over. To your dismay you also have no pulse.
You're dead, but no one told your body! What's a deader to do? Drink up,
of course! But wait! You can drink all night,but you won't feel a thing!
Until now!
Introducing Dr. Jack's Lifeless Liquor, a great tasting brew with enough
kick to work up that dried up old liver! That's right, Dr. Jack's
Lifeless Liquor will send you from Six-Feet-Under to 3-Sheets-to-the-Wind
in no time! This powerful marvel of the beverage world has the same
intoxicating effects that your decaying old bones miss.
So give it a whirl, what've you got to lose? 100 widgets a bottle, my
rigor mortis ridden friends! A mere 100 widgets a bottle can have you
soaring ontop of the clouds along with your breathing buddies, and
without the hangover!
Remember, that's Dr. Jack's Lifeless Liquor, helping Dead Wasters get
Dead Wasted!
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Marshal's only
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Dr. Jack Morgan was a skilled alchemist before the Big Bang, as well as a
raging alchoholic. Dr. Jack didn't take the Manitous silence very well
and remained very drunk for the remaining days of the war. His liver
finally gave out on judgment day. His house toppled around him, but he
came to very confused a few hour later. He tried to return to his drunken
stuper, but alas, he could not. He was dead. He resorted to other drugs
and chemicals but none did the trick. the closest he came was spook
juice, but even that wasn't quite the same. One day while off scavenging
for good to trade for spook juice, he came across an unpillaged liquor
store and had a nervous break down. In a frenzy he began smashing bottles
and knocking over shelves when his old lab ID fell out of his pocket. an
idea hit him. Chemist had made chemicals that only affected the dead
before him, why can't he now? he set to work experimenting with alsorts
of chemicals alchohols and especially spook juice. eventually he
developed a formula that could intoxicate a harrowed soul with the
similar effects to alchohol. He began to market his product is order to
fund producing more of it for himself. He eventually plans to hire a crew
to manage for him while he remains blind drunk.
of course there's a catch, otherwise this wouldn't be marshal's only. It
tastes like crap and it's addictive. here's the code Addiction: Hard (9)/
Severe. Should the living attempt to drink it they must make an
impossible (11) Spirit roll or take 4d8 damage to the guts, spew their
guts out, and be at -2 to everything they do all day. Passing it means
they take only take 2d6 damage to the guts and suffer -2 all day. On the
up side for every ounce they down without puking, they draw another card
to come back harrowed.
Worse than addiction or the taste for the deader is what it does to the
soul. the stuff weakens the person and strengthens the manitou. For every
drink the deader takes Dominion shifts one point for the manitou. if
dominion is ever pushed completly infavor of the manitou, the manitou is
now permanently in charge.
For Cans with a spirit fetter, this is different. The devil brew
strengthens the manitou and plays havoc with the mind and soul. it take
1d8+4 drinks, then the fetter is damaged and the manitou can come out and
play when if feels like it.
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