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[HOE] Junker Veteran Table



 
I always felt the Veteran Table was a little lacking. But you can't cover everything. And no matter what you put on the table it just might not fit the character. So... i'm working on Veteran tables based around arcane backgrounds. My first offering is a table for Junkers who are Veterans o' the Wasted West.
 
 Junker Veteran Table:

2: One-Armed Bandit: One of your junker devices turned out to be less stable than you had hoped and kind of exploded. It kind of took your hand with it too. You waste is a one-armed bandit as the hindrance.

3: Rock Fever: Ghost rock can be dangerous stuff. Your junker has had too much contact with ghost rock without wearing the proper protection. His hands are permanently stained black and he has the ailin’: chronic hindrance.

4: Gremlin: Gremlins have a strange attraction to you and your devices. Your devices all suffer –4 to their stability.

5: Damaged: take the Slip Shod Hindrance

6: Mutated: You’ve been poking around in those ruins for too long and now you’ve got a mutation to show for it. Have your marshal draw a card on the mutation table.

7: Phobia: what kind of critters lurk in a Deadland? You wish you didn’t know. Your brainer has a minor phobia (loco –2). See the scart table for details.

8: Limp: scroungin’ through the ruins of civilization can be dangerous work. You slipped and fell while scroungin’ and you leg has never quite healed right. Treat this as Lame -3

9: Tech Shaman: Certain tech spirits respond to you better than others. Your junker gains +2 to his Occult engineering roll when contacting his chosen type of tech spirit (Appliance, Gun, Computer, Car, etc.)

10: Stroke of Genius: A dash of inspiration and a lot on enthusiasm has allowed your junker to create an incredible piece of work. You may start play with a junker device with 20 extra slots for free, without increasing the size of the device.

J: Scholar: You’ve had the opportunity to study science. Your junker gains +2 to all tinkerin’ rolls and one free level of any non-arcane science. This is assuming your brainer can read, of course…

Q: Browser: Your work has attracted a browser spirit to help you out. The junker gains a beginning level browser. If she already has a browser, give it one free level. If it’s already as high as it can go… draw another card.

K: It’s Nice to be Wanted: Some where along the way a Tale-teller must have gotten a hold of one of your devices and has been spreading the word about your work. You have Renown 2. On a Red card, your reputation is good and people trust your work. On a Black card, you’re known to produce sloppy work. Either way, it might not be true, but that’s what your known for.

A: …it has a button…: after a wild night of too much spook juice and prewar whiskey, you woke up with a strange device. Trouble is, you have no clue what it does. It’s about the size of a beer bottle and has a large red button on it. On a red card, the results of pushing the button are beneficial to the user, on a black card, the results are quite bad. It’s up to you Marshal.

Red Joker: Mother Load!: Your brainer stumbled into junker heaven! Your junker gets 2d12+10 structural components, 2d10+5 mechanical components, 1d10+5 electrical components, and 1d8+4 chemical components. Enjoy.

Black Joker: Unsatisfied Customers: While you were short for cash one time you whipped up some devices to sell to some of the less desirable elements of the Wasted West. Trouble is they all went ‘poof’ shortly after selling them. Now your customers want their money back… and your head on a stick. Treat this as Enemy -5