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Re: [HOE] Demo game
> I'd recommend that you simply place them in a small survivor
> settlement that is expecting the convoy to show up in the next few
> days and deliver badly needed supplies. A murder occurs in town and
> the posse has to figure out who did it. You can lay out a few
> suspects and let the posse eat up all of the time interacting with the
> wasters until you feel the posse is getting antsy to get going- and
> then you can pretty much drop a bloody glove in front of them so they
> can run off and wack the werewolf/cultist/grey hat/harrowed/Shane
> Hensley that offed the victim. As far as dime novel adventures- I
> think virtually all of them tend to be too complicated for demos.
> While I know this seems untrue- by the time you get done explaining
> characters to folks and showing off the general rules more time has
> gone by than you thought would and the players still only know 1/2 of
> what they need to know.
While agree with most of this, I have to recommend a dime novel: Killer
Klowns. I think it has several key elements of deadlands (abominations, a
ruined setting that people can relate to, beset upon survivors, evil
gangers, etc.) and hey, everyone loves to kill psychotic clowns. I'd
definitely nix the end though (with the octopus). It's too hard for
newbies. Just have them find the hostages and get them back to the town
with much fanfare.
Theo McGuckin - SysAdmin, JLab, Safety Warden (Bldg. 85)
"Powerful like a gorilla, yet soft and yielding like a nerf-ball."
- Homer Simpson