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Re: [HOE] Fate Chips and Bounty



Well first, I'd have to tell these folks, if you want more chips, ROLEPLAY
YOUR HINDRANCES!!!!!  I have no sympathy for folks who whine about not
having enough chips.

I will also tell you that when we first started playing, our group awarded
too many chips.  Trust me, this is just as bad as getting too few.  You wind
up with a bunch of munchkin players...


Jeff S



I'd like to ask you a question regarding Fate Chips and Bounty.  From
my experience running HoE, I find that players don't usually end up
with many chips for their character to convert to Bounty.  They tend to
spend it to try and survive whatever horror I send their way.  The
players that DO end up with chips are usually the ones that go down
early in a fight or avoid the situation entirely.  So the players whose
characters do most of the fightin' end up with less chips than the ones
who go down early.

What's more, if a player makes a conscious decision to limit the number
of chips he's willing to spend on a given encounter, the other players
seem to resent the holdback of chips since it means that they'll have
to spend more!

Usually what happens is that everyone commits their chips to a fight so
they get out relatively unscathed, but then they have nothing left for
bounty so their characters don't advance very much.

Have any other people run into this type of problem?  If so, have you
made any rules adjustments so that players don't feel obliged to spend
almost all their chips on every given encounter?
--
Randy Mosiondz | mosiondz@shaw.ca | ICQ 2585758
http://members.shaw.ca/mosiondz


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