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Re: [HOE] Kids and their size



The only part I would not agree is Veteran part.  I mean, yeah, these Young
'Uns are probably not as experienced in the world, but heck, look at Newt
from Aliens--she was what, eight or something?  I'd call her a Vet....
Still, an interesting concept for those players who want a challenge...

Jeff S


ps  This goes for the previous post about what to do about Kids & Knowledge
& Strength reductions once they are no longer a Kid.  I'd say when the
player has to buy off the Kid hindrance, their stats should go back up to
whatever they had initially.  Does that seem fair?

Jeff


>David Hoff wrote:
>
>> I'm sending this question to both the DL and HOE lists because the
>> question is appropriate for both games. If a player has the Kid
>> hinderance, is their Size something other than a 6? Common sense would
>> say that a kid would only be maybe size 3 or 4 (roughly half the size of
>> an adult), but the description of the Kid hinderance in the DL book and
>> HOE book does not mention anything about it. I tried looking in the
>> Accumulated Rulings, but didn't see anything there. Anyone know the
>> official ruling on this matter?
>>
>
>Nothing has ever "officially" been commented about this - at least as
>far as a rulings change for size. However, I made an unnofficial
>accomodation for it quite some time ago, creating the "Young 'Un"
>hindrance (posted at the Shelter, included below for your convenience):
>
>Young 'Un (5) - This hindrance assumes that the Kid hindrance only
>covers the ages of 12-15. If you're a Young 'Un, your character is a
>wee knee-biter somewhere between the ages of 8-11 and are taken even
>less seriously than a Kid. Truely a new product of the changed world
>you find yourself in, you may not take Veteran. Reduce you Size by 2,
>and reduce both you Strength and your Knowledge by a step (maximum d6
>for both - cannot be bought up); you're not that big, not that strong
>and frankly haven't been around long enough to learn much about what's
>going on. On the up side, increase your Pace by 1 and your Nimbleness
>by a step (yes, this means your Pace goes up a total of 3 - you have to
>be quick to have lived for as long as you have). You must buy off 3
>points of this hindrance by the time you reach 12 years of age - you'll
>be a Kid by then...if you live that long (Marshal Note: The character
>regains the reduced steps they lost initially at this point - if in fact
>they lost one - and increases in Size by 2. Keep the Nimbleness and
>pace boost - consider it a gift for living so long. Strength and
>Knowledge can then be bought up to the "Kid" max of d10 and d8
>respectively as normal. Sure, it's kind of an extreme "growth spurt",
>but its neccessary. Besides, I don't think we want to deal with
>year-to-year growth charts do we?).
>
>Check out the Shelter for more edge and hindrance fun. Hope that helps
>you, David.
>
>Matt Steflik
>Gimme Shelter - http://www.geocities.com/grifflik
>
>
>
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