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Re: [HOE] Two weapons fighting



On Tue, 11 Jun 2002, Jeff Shoffner wrote:

> First, thanks for jumping in, John Constable, I know very little about the
> use of a sai, so every little bit helps.....

you're welcome, and, while I'm sticking my oar in.. :-)

> 
> For using them to catch swords, I'd have to say the defender would have to
> first roll his fighting: sai(sword, whatever) skill against an incoming
> attack & must get one raise over his attacker's roll.  In other words, if
> the attacker beats the sai user's roll, he hits, if the sai user merely
> beats the attacker's roll, he parries the blow, but if the sai user beats
> the attacker's roll with at least one raise, he catches it.
> 

this sounds a good idea,

> Now, I would then have sword attacker reroll his own fightin': sword to see
> if he manages to pull the sword out before the sai user can snap it; if he
> beats the sai's original parry roll, then he slides it out in time, if not,
> go to the next part.
> 

not sure about this; I'd combine both this section and the next into an 
opposed fightin' roll, not only does it make it quicker to determine 
(always a factor in a long combat :-) but it simplifies it slightly - you 
could say that on a normal sucess the sai wielder disarms the swordsman, 
and on a raise the weapon is broken.  if you want to get truly funky, you 
could say that weapons made with the junker power "weaponsmith" to include 
extra AP functionality (made from harder materials) an pkus to the TN of 
the breaking roll (so an AP 2 sword adds +2 to the roll to break it) but 
thats probably getting too complicated..

> Finally, if the sai user still has the sword caught, he can opt to make an
> attempt to break it.  The sai user rolls his Strength dice, & for the sake
> of arguement, takes the highest die rolled, halve that (for the strength of
> the sword metal) & the sword receives that as damage.  Now a sword has uh,
> hmmm..... HOE doesn't have hit points for weapons.... Strange, neither does
> DL....  Strange, I thought I saw a section regarding how much punishment a
> weapon can take before it breaks....
> 
> Huh.  Oh well, I guess this was an exercise in futility.......

the junker book, as someone selse mentioned, has rules for durability that 
you could use.  depends on how much book-keeping you want I guess!


-- 
 jconstable@pobox.com          http://www.kript.net/deadlands
a member of the "Legion of Rabid Fans(tm)"
"Why are we doing this?
Because a brain in a glass case, in a short meeting, told us to....."