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Re: [HOE] Unity Rumble [Shane & PEG folks]



 
----- Original Message -----
Sent: Sunday, June 09, 2002 9:35 PM
Subject: [HOE] Unity Rumble [Shane & PEG folks]

Well, something from the Unity adventure....
 
 
spoiler space
 
 
 
 
You heard jeff, get outta here!
 
 
 
 
 
 
 
 
 
 
 
 
Heh, you know i had to put the NPCs out of comission, aside from jenny quaid, or that part of the adventure would not have been nearly as fun.  for me, at least.  I did let jenny quaid stay with the group(more specifically, the syker) and go into the room, but at that point shooting her would have yielded the exact same results as shooting the syker.
 
there were a few points that i thought were great.
 
1:the cyborg(heroic) tried first to commit suicide.  at first i took him into another room, possibly to tell him how his A.I. would react.  In truth, I told him that 1.he should look pissed at me and 2:that i'm never working a 12-hour shift and gaming right after again.
 
2:the poor doomsayer.  hehe, she loved her character, and basically hid in the corner with aegis shield up.
 
3:the mexican standoff.  throughout the period of the engine room visit(lasted quite awhile, actually), every PC had leveled a gun at every other PCs head, with the exclusion of the doomsayer.
 
Idea 1!:shoot jenny quaid, she's the NPC!
Idea 2!:shoot the cyborg, we don't even know him!
Idea 3!:shoot the doomsayer because he/she hasn't tried to shoot anyone yet!
Idea 4!:shoot the anti-templar, he's evil!
idea 5!:shoot the syker, he's a templar, i think...
 
Kenny(the cyborg) said that it wasn't as difficult as it could have been with our first party, which had known each other longer.  thinking back on this, it would have had one of two results.
1:draz shoots that damn bird following him.  easy out.
2:draz offers himself to be shot.  no hard feelings.
 
with this result, we've got a newer party, but the distrust sown here makes it even worse.