>>I think junkers are the most difficult and
annoying of all the player classes. I can't read the book with out wanting to
pound my head into the wall. Players, at least in my group anyway, avoid it
like the plague.
Personally if it wasn't for junkers I'd be playing Rifts instead
since in that I can be cute and wear power armor. But some mad science had to be involved in the war
development. at least leading up to 2063 when the city buster was unveiled.
Especially in the region of genetic engineering.
Things like the Shrak and Gallos terrible are to far
beyond what I think our future expectations as far as gentics are
conscerned(that and the fact they invariably turn on their
creaors).
The problem is that HOE blurs the line and in some cases
contradicts itself between conventional tech and spirit tech(i.e mad sciend,
junker, cyborgs, alchemy). Notably the description of Power armor using spirit
batteries and that hover tanks run off ghost rock reactors in the wasted west
book. BUt in Junkman cometh that's a no-no and in Denver it's stated again and
then said they can be run off household current. Mr.Teller was kind enough to
clarify though that'd I'd have to hook up to the lines leading into the fuse box
rather than simply plugging into the wall sockets.
So while My armor and underwear(both HI tech) are safe for
now I still wonder why things like ghost rock bombs and automatons among other
things are capable of being made.
|