Okay, ART. now that's my back baby. As I said that's what I'm studying to
do. I have a friend who's already been working on Deadlands models for
Starcraft, so I'll try to get his butt on the listserv.
I've also been compiling a list,
ever since I started Deadlands, or every Rascal, Vamint, Critter, Monster,
Mutie, Misfit, including all the little people from the adventures that are
there only to die. That may help for figuring out what units we want.
As for voices... I of course
want to throw my hat into that as well (I am a recovering theatre major).
However, from the looks of things, we only have one person so far who DOESN'T
want to do voices. May I suggest that we "audition" for parts. There will
most likely be plenty of units for us all to get our voices in, and we want to
make sure that the big shots (Jo, Silas, Throckmorton, Ike, etc.) sound
especially good. There is also a certain limitation to this for some of us I'm
sure. Am I the only one that doesn't have a microphone for his computer?
Everyone willing and able should make their best recodings of saying some lines
(Archetype quotes would probably work great for this) and we can let the list
decide.
And a quick question since I'm
new to the list, can we send file attachments out on the list??
Dave
Alright, for artwork, think of something like
starcraft's units. we need 2 main things for each unit. first is
all the little pictures of them, 8 of each frame(1 from each side),
standing, moving, and shooting. next is the face picture, which consists
of an idle animation(them standing there breathing) and a talking
animation(their mouth moving). these pictures are pretty small, so
shouldn't be too hard. the only issue is volume, there's gonna be a lot
of these little sprites that need to be done. once i'm sure of the
proper sizes, i'll relay that.
----- Original Message -----
Sent: Monday, May 27, 2002 9:50
PM
Subject: Re: [HOE] Deadlands RTS
Yeah, & I should be smart enough to READ all the piles
of posts before responding. Oh well. Pulling foot out of mouth
even as we speak.
As for voices, I'd offer mine, but I have a Nancy-girl
voice that gets me called "Ma'am" whenever I answer the phone, so I'll
pass. Hmmm... artwork.... Just what would be required for
that?
Jeff
don't worry, jeff, you should know by now
that i'm smarter than to make something like this without asking
permission first!^_^. trust me, i have a pretty good idea of
what i'm doing.
----- Original Message -----
Sent: Monday, May 27, 2002 9:36
PM
Subject: Re: [HOE] Deadlands
RTS
No, sounds like a breach of Pinnacle Entertainment
copyrights.....
Jeff S
this is an interesting site..it's a
RTS(realtime strategy) engine, and it's free. with this you can
make command and conquer-type games. i'm going to start work on
a deadlands:hoe version of it! i've got the main ideas out, but
i need a few people who could draw the little buildings and characters
and vehicles.
here's how i see it: your two
factions are the iron alliance and the combine. The combine can
produce doomsayers, muties, automatons, raptors and the like while the
iron alliance can make all the different character classes.
Build a library, you can attract librarians to help you research new
technology and discover enemy weaknesses. Build a junk shop and
you can attract junkers, who help to equip wasters or build vehicles
and the like. it goes on and on, does this sound like a good
idea to anyone
else?
|