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Re: [HOE] Deadlands RTS



That sounds awsome. I would definatly play a game like that. I'll check out that link. I'm currently going to school to learn how to do the things your asking, so if might be good practice! Keep in touch and we'll see what we can do!
 
I don't know if the Combine and Cult o' Doom should be considered one faction though. While they may be somewhat allied, it's more of "the enemy of my enemy is my friend" kind of a thing. But for simplicity sakes, that may be better. What about a third faction, or a "neutral" faction of abominations. Starting a map may have a couple random night terrors, or wormllings, or other nasties, or possibly (if we can work fear levels into it) randomly generating Abominations.
 
Dave
 
----- Original Message -----
Sent: Monday, May 27, 2002 6:37 AM
Subject: [HOE] Deadlands RTS

this is an interesting site..it's a RTS(realtime strategy) engine, and it's free.  with this you can make command and conquer-type games.  i'm going to start work on a deadlands:hoe version of it!  i've got the main ideas out, but i need a few people who could draw the little buildings and characters and vehicles.
 
here's how i see it:  your two factions are the iron alliance and the combine.  The combine can produce doomsayers, muties, automatons, raptors and the like while the iron alliance can make all the different character classes.  Build a library, you can attract librarians to help you research new technology and discover enemy weaknesses.  Build a junk shop and you can attract junkers, who help to equip wasters or build vehicles and the like.  it goes on and on, does this sound like a good idea to anyone else?