That sounds awsome. I would definatly play a game like that. I'll check out
that link. I'm currently going to school to learn how to do the things your
asking, so if might be good practice! Keep in touch and we'll see what we can
do!
I don't know if the Combine and Cult o' Doom should be considered one
faction though. While they may be somewhat allied, it's more of "the enemy of my
enemy is my friend" kind of a thing. But for simplicity sakes, that may be
better. What about a third faction, or a "neutral" faction of abominations.
Starting a map may have a couple random night terrors, or wormllings, or other
nasties, or possibly (if we can work fear levels into it) randomly generating
Abominations.
Dave
-----
Original Message -----
Sent: Monday, May 27, 2002 6:37
AM
Subject: [HOE] Deadlands RTS
this is an interesting site..it's a
RTS(realtime strategy) engine, and it's free. with this you can make
command and conquer-type games. i'm going to start work on a
deadlands:hoe version of it! i've got the main ideas out, but i need a
few people who could draw the little buildings and characters and
vehicles.
here's how i see it: your two factions
are the iron alliance and the combine. The combine can produce
doomsayers, muties, automatons, raptors and the like while the iron alliance
can make all the different character classes. Build a library, you can
attract librarians to help you research new technology and discover enemy
weaknesses. Build a junk shop and you can attract junkers, who help to
equip wasters or build vehicles and the like. it goes on and on, does
this sound like a good idea to anyone else?
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