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Re: [HOE] Killed... my.... entire... posse...



Hi there!
Im not of your opinion. The marshal should adjust the difficulty of his
adventures to the abilities of the posse, but while in game he should not
fudge any die rolls. I personally never fudge a die roll. And in my current
posse there has no one been killed to this day.
But my players also insist on me not to fudge ANY die roll. And I agree with
them, because they won't fear a black hat any longer if they could be sure
that they´ll never be killed by one, only because its a "minor" character in
the game. And to be frightened and feel in danger all the time is one main
factor of HoE and makes up a lot of the fun. So fudging is no option for me,
for the sake of fun, and for the fact that my posse will still fear a
walking dead lurking in a dark corridor as long as we play this game.

The world of HoE IS deadly and the players should feel that. If they play
careful (and my players are an extremely cunning bunch), they´ll not be
killed by a simple scavvy. But a simple scavvy CAN kill you anytime with a
simple wooden club.

thats what I think about it,
Marshal S.
----- Original Message -----
From: <Dusarat@aol.com>
To: <hoe@gamerz.net>
Sent: Wednesday, May 22, 2002 3:51 PM
Subject: [HOE] Killed... my.... entire... posse...


> If you killed your entire posse in the first adventure for first time
players....
>
>
> I'll be blunt, it shows that you weren't forgiving enough to fudge die
rolls in the name of FUN.  I do hope in subsequent games you're more willing
to fudge things in PC's favor (at least in the beginning) so everyone has
more fun.
>
> Don't blame the lethality of the game, an RPG is only as lethal as the
Gamesmaster makes it.  Dice don't kill Players, GM's kill players.
>
> When the Black hat rolls a 24 to hit the Templar, gets a head shot, and
Rolls 44 damage, you thank god you have a screen and you say "Three wounds
to the head and the blood in your eyes blinds you...."
>
>
>
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>
>