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Re: [HOE] Why is Blastin' a Knowledge aptitude?
> Actually, I'm planning to make changes to all the beginning skill
> costs. Levels 1-2 still cost 1 point, 3-4 will now cost 2 points and
> Level 5 will cost 3 points. On the other hand I've reduced the cost
> of beginning Concentrations to 1 point each.
I'm still wondering, are you going to change Doomsayers and Blessed and
Toxic Shamans and ... so that they have to use multiple traits? That's the
big balance/fairness issue that sticks in my mind.
> I also incorporate penalties to Spirit-based skills
> based on the Fear level: Penalty = Fear level - 2.
> So, Fear level 3 gives a -1 penalty, etc. There's
> already penalties for guts rolls that are higher. It
> seems reasonable that once it's high enough, the "Fear
> factor" would beginning to shake people's Faith, Chi
> Meditation, etc.
That's kind of covered by the guts check though. I mean you don't really
know how Fear Level is going to effect you until something happens. Plus
people with high guts (not just grit) should be more "steeled" against the
horrors out there. Maybe a general guts check whenever someone enters a
new area with a different fear level or something...
Theo McGuckin - SysAdmin, JLab, Safety Warden (Bldg. 85)
A lot of people set goals for themselves.
Some even try to achieve them.