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Re: [HOE] Why is Blastin' a Knowledge aptitude?
Actually, finding a teacher is not as hard as you make it sound. Case in
point, the Jericho Academy.
----- Original Message -----
From: Theo McGuckin <tsm@jlab.org>
To: <hoe@gamerz.net>
Sent: Saturday, May 11, 2002 11:23 PM
Subject: Re: [HOE] Why is Blastin' a Knowledge aptitude?
> > Sure he can learn new powers outside his specialty. He just needs to
> > find somebody to teach him, or find one of the Syker manuals. He has
> > to go out and find these people/things instead of gazing at his navel
> > while waiting to kill folks.
>
> Right, but something like that is going to be pretty rare. There aren't
> that many sykers out there (and most of the ones posses meet are usually
> un-friendly :), and from the description I got in the book those manuals
> are worth their weight in bullets (or some other colorful expression) and
> are very hard to find (the two really good ones would be belongin's 5!) So
> it still comes down to an issue of whether it's worth it for the player.
> And what are you really accomplishing? Are you encouraging the player to
> play a more well rounded character, or punishing him into doing it?
>
> > > There's also the argument that this creates a bias > against the
> > syker AB. > The templars can pick their powers freely, as can > the
> > doomsayers, rad > shamans, etc. because they only need that one trait.
> > > While the syker is > stuck because he's trying to raise 5 (well
> > probably > more like 2-3) traits > to "stay even". If you were going
> > to use a similar > system for all the AB's > then it would be fair
> > (but it would be a headache to > divide up all the > other powers,
> > since they aren't categorized like the > syker powers), but > just
> > doing it for sykers doesn't seem right to me. >
> >
> > Well, what happens if I use a Huckster, or Blessed or
> > something else to put the whammy on your Spirit?
>
> Huh? I don't know what you mean here. If the player has a character with a
> low spirit then he suffers the consequences. It's his choice. But by the
> rules a syker doesn't NEED a high spirit (just like a blessed doesn't need
> a high knowledge). I'd be wary of changing that for just one character
> type. Do you plan on making similar changes to all AB's or just sykers? If
> it was something that was done across the board it might be cool (I think
> AB's in HoE tend to over-shadow non-AB's).
>
> Theo McGuckin - SysAdmin, JLab, Safety Warden (Bldg. 85)
>
>
> The Network Administrator that goes all the way to eleven.
>
>
>
>
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