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Re: [HOE] Melee Combat
> I´m always not that happy with changing any of the original rules, so
> instead of adding 1/2 of the fighting skill to the base TN, I thought of
> introducing weapon maneuvers that you can perform with the appropriate
> fighting skill. You would be able to use a number of special maneuvers equal
> to your fighting skill, as it is with martial arts.
We love to modify the rules, although I need to sit down and write out all
the changes we've done so we can keep them straight :)
> As an example, there is no reason why there shouldn´t be the option to make
> a feint (like in "last crusaders") with a knife, or even in a simple brawl?
> Or why shouldn´t someone be able to make a sweep with a large axe. So I
> thought of listing a number of maneuvers for each melee weapon in HoE. What
> do you think??
I have no problems with this and agree that maneuvers should be available
to more than just sword-users (if nothing the playing field needs to be
level between templars and anti-templars). But I don't know that this will
make HtH combat any more effective. It'll make it more interesting, but
it's still going to be next to impossible for anyone but the most skilled
of individuals to hit in HtH, I mean to hit a skilled templar weilding a
sword you need a *%&^!!! 12, but if you take two steps back you can shoot
him and only need a 5! That's nuts!
Theo McGuckin - SysAdmin, JLab, Safety Warden (Bldg. 85)
"Did you take my wallet?"
"No, I didn't take your wallet."
"Do you swear?"
"Why would I do that?!?"
"Just swear you didn't take my wallet."
"OK, I didn't take your ^$&%@*#! wallet!"
- Get Fuzzy