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[HOE] Got it, now need to flesh it out



As I sit here and watch my polyquaternium polymers complex with polyamide fibres, I had me an idea and what I'm going to do to my HoE party this summer.

Any suggestions to hone this would be appreciated before I start the fireworks.

Because it will be The Unity.. Sorta.

The character gen is this.  They each get to make characters with 50 (yep, that's right, 50) extra points.  These guys are legends, and the sort that Teller spends his days yammering on about.  (I told the party these guys will die at the end of the first adventure, so they'll be no hard feelings)

And the first adventure will be "The Mcguffin".  It's the party, going to the prison where "They" are kept and in a cage they have their last acquisition.  Once there, they get bushwhacked by an ultra evil group of old foes, who fight, then as they're about it win, the leader of the Evil band lets them know, "We let them out, and they want a piece of you".

At this point, the party gets attacked again, by Damon PlagueBringer, The S-Mart Overlord, and The Bishop all together (a big Death Servitor is in the cage) and everyone dies and I make it messy.  

Ok, now the party makes the second set of characters, these are made normally, with one plot hook, the second character wants to find out how and why the first character disappeared.  
   The Campaign starts out as a detective story learning about this old group and how it was aced.  (And since the PC's could be anything, I hope to have some ace character interactions)  But as it goes on, the groups finds the Legends were up to something BIG.  They scavange, find The Box (no description as to what it is or what it's for), and eventually come across an underground complex under Denver, where Hellstromme's disembodied brain lets them know the project the Legends were doing.  
   What were they doing? Capturing a servitor of each horseman, and in the end using them to Summon the Horsemen and encase them in the The Box.  Now the PC's have the other party's quest.  They learn about that Prison where the barrier to the hunting grounds is (Where better to imprison a servitor) and they have to find and imprison the servitors (hopefully having encounters with the Evil gang who released the servitors).  
     THEN, once they've done the ritual, and imprisoned the Horsemen, they got to go up to the Unity with every baddie and their mother after them, onto a HUGE ship filled with anxst and evil, And on to BAnshee.