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Re: [HOE] EMP - Gun



Actually this is very similar to somethig I came up with in one of my
games.  I added the following caveat:  d20 damage instead converts to
d12+2.  If you allow a d20 to be used on the doomsayer table the
rolls become too easy.  

John



--- Stephan Elsner <schnabul@freenet.de> wrote:
> Hi, this is Steve aka Marshal Schnabul
> 
> How about this solution:
> 
> Build an energy weapon with a certain damage value as normal and
> just state it is an EMP-weapon.
> Then, if you hit an electronic device, just roll the damage as if
> it were a trait roll (donīt add it together).
> Finally this roll has to beat a TN based on the table found in the
> doomsayer miracle EMP.
> 
> just a thought.....
> 
> Schnabul 
> 


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