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RE: Re: [HOE] Yet another Unity review... (Shane)
>SPOILER SPACE
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>But that's a narrow point of view about what a campaign should be, >isn't
>it? Campaigns are developed by the Marshal and his/her players, >not by
>the game designer's concept. If the group wants to play >hardened
>survivors looking out for only their own skins, it's a >perfectly
>legitimate tone for the game, even if it means many of the >pre-made
>adventures won't fit properly as they are.
You are correct, but you can't expect to be happy with premade adventures if
you choose to deviate from the original Game Concept. The problem is that
everyones complaint(for the most part) stem from the debate that "My Posse
wouldn't do that" or "My Posse would kill him". Well then your posse
doesn't fit the adventure. Either change it(by the way for those greedy
players, Not only is the Unity itself a Treasure Trove of High Tech
Treasure, but the fact that Banshee is still an almost untapped resource of
ghost rock can help motivate them) or don't use it. Just don't bitch
because your Posse doesn't fit the Standard HOE model.
Dan
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