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Re: [HOE] cyber-limbs never quit [Shane]
> From looking at the scrapper rules it looks like you never test to see if
> a cyberlimb fails because of wounds. When you take wounds you roll against
> the list of systems in that hit location, but "cyber arm" is never listed
> on the sheet. It IS that location.
It all seems pretty clear to me form Iron Oasis, p 102, right-hand
column, "Scrap Metal". The limb works up until 5 wounds, then it
doesn't. Systems mounted there may be damaged by any number of
wounds.