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[HOE] To psyche out your Psyker
I recently ran a game,
And I found this little idea a real gem, it worked for me, you guys try it and see how it works.
You see, the party found themselves trying to protect someone from Jack The Ripper. HOW do you keep Jack scary yet reasonable? I merely gave Jack the ability to magically cloud minds (Magical artifact scalpel. If any weapon would have legendary abilities, it would be Jack's Scalpel), it's not that you can't see him, you just dont (As Douglas Adams put it, a 'somebody else's problem field'). So you have an invisibility that is immune to see invisible and pretty much all means of detection.... BUT....
Here's where the fun bit is, the party had a Telepath. And no, the telepath couldn't triangulate his location(not exactly, he only got the fightin' blind minus since he could sorta 'hear' Jack), but he COULD hear Jack's thoughts, and from the twisted thoughts of the worlds greatest Killer, the party had to figure out where to shoot.
So to do this, you need a list of scary scary thoughts to whisper to the Syker and descriptions as he must relay these. As for how you prevent your syker from going too deep into Jack's mind... well... Let the brainer know that he is going into the mind of the World's most imfamous psychotic who has been rejuventated by the dark powers of evil, so maybe going in too deep is not the best idea. If the Syker pushes his luck, wipe him out with insanity for a bit, and that should keep him keeping to Jack's surface thoughts.
My favorite bit was the stun gas grenades, yeah, they knocked Jack out with area affect gasses. So now, not only could they not see him, but when unconscious the Syker couldn't hear his thoughts either (no thoughts to hear), so he was utturly undetectible, until he regained consciousness.